1. Factory Pattern ๐ญ
Imagine a factory that produces different products. Similarly, this pattern creates objects without specifying their exact class, making code flexible and easy to extend. ๐งฉ
2. Observer Pattern ๐
Like subscribing to updates! Objects (observers) register to watch changes in a subject. When the subject changes, observers are notified automatically. ๐ก๐
3. Singleton Pattern ๐๏ธ
The one and only! Ensures a class has only one instance globally accessible. Useful for managing shared resources like databases. ๐๐
4. Builder Pattern ๐ ๏ธ
Building complex objects step by step. Think of it as assembling Lego bricks to create something intricate without the mess! ๐งฑ๐๏ธ
5. Adapter Pattern ๐
Bridging the gap! Converts the interface of one class into another interface clients expect. Makes incompatible components work together. ๐๐
6. Decorator Pattern ๐
Like adding toppings to your pizza! Dynamically adds responsibilities to objects without changing their code. A flexible alternative to subclassing. ๐โจ
7. Proxy Pattern ๐ถ๏ธ
Virtual representative! Controls access to an object, acting as a stand-in with additional functionality, like lazy loading. ๐๐
8. Strategy Pattern ๐ฏ
Switching strategies seamlessly! Allows selecting algorithms during runtime. Useful when you want to provide multiple ways to accomplish a task. ๐ฎ๐
9. Command Pattern โจ๏ธ
Encapsulates requests as objects, allowing parameterization of clients with different requests and queuing of requests. Think of it as a to-do list for your program. ๐๐
10. Template Pattern ๐
Standardized process steps! Defines the structure of an algorithm, letting subclasses override specific steps. Ideal for reusable workflows. ๐๐
11. Iterator Pattern ๐
Tour guide for collections! Provides a way to access elements of a collection without exposing its underlying representation. ๐ถโโ๏ธ๐บ๏ธ
12. State Pattern ๐ฆ
Like a traffic light! Allows an object to change its behavior when its internal state changes. Keeps your code organized as states pile up. ๐ฅ๐